超钢战记

格斗 • 37.29MB
英语 街机MAME格斗对战
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  • 平台: ARCADE厂商: Capcom
  • 原名: 发布: 2天前
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  • 官方简介 超钢战记(Tech Romancer)是Capcom于1998年出品的3D格斗游戏,是以各种超级机甲对战的游戏。


    LEGEND
    ------------
    -> Forward
    ->> Hold forward
    <- Back
    <<- Hold back
    A Attack button A
    B Attack button B
    J Jump button
    G Guard button
    + Push buttons simultaneously
    , Push buttons sequentially
    \ Different options (eg. A\B A or B button)
    [button] You can delay\extend the move by holding button
    (button) Perform additional moves by pressing button
    air The move must be done in the air
    S The move stuns opponent
    U The move is unblockable
    W The move is a "warning" move

    COMMON MOVES
    ------------

    down Move into foreground
    up Move into background
    <- <<- Backup
    -> ->> Dash
    A\B while dashing Dash attack
    A (close) Close combat attack
    A,A,A (close) 3-4 hit easy combo


    ===========================================================================
    II. FEATURES
    ===========================================================================

    DAMAGE GAUGE
    ------------

    The vertical bar in both sides of the screen. It is initially empty.
    Fill the opponent's Damage Gauge by attacking. When your Damage Gauge
    is full, you lose the round. A game is two out of three rounds, though
    the Damage Gauge of the winner is carried over to the next round, so
    rounds can be really short !!
    The time counter is not restored to max, either. It is added a small
    amount of time after every round, so sometimes the loser of the first
    round must be very offensive to win the second one.

    RECOVERABLE LIFE
    ----------------

    Most attacks cause two kinds of damage: a clean damage, displayed as a
    red bar in your damage gauge, and a repairable damage, displayed as a
    yellow bar in the same gauge.

    You can do nothing about the clean damage, but if you manage to stay a
    few seconds without being attacked, the yellow bar will drop slowly to
    zero. However, if you get hit again and again to the point your red and
    yellow bars fill the gauge, your repairable damage will become permanent
    damage (yellow bar will torn red) losing the round. This may cause the
    feeling of taking huge damage from the last hit. Don't get confused by
    this!

    So, it's a good thing to watch the yellow bar and to take a breathe when
    things are too hot!

    ARMOR
    -----

    Next to your damage gauge, there's a yellow circle containing a human
    figure and a percentage. This is your current armor status. Blocking
    too much will cause this gauge to decrease quickly. When it drops to
    zero, your armor is destroyed and your mech will fly away because of
    the impact, being this last thing a possible advantage depending on
    the situation (you may avoid further damage)

    Armor reduces the effect of enemy fire taking less damage from attacks.
    I'm not sure if some mechs have better armors than others. The game
    seems to mean that, as in certain characters profile appear things
    like "strong armor" and "ultra defensive armor". In my experience,
    heavy mechs armor seems to last longer, but this also may be due to
    my highly offensive style using these characters.

    SPECIAL ATTACK
    --------------

    Your typical super move. You can store up to three units, starting the
    battle with one in stock.
    Special attacks do clean damage (no recoverable life)

    OBSTACLES
    ---------

    Yes, all these little houses, factories and other constructions are
    not there only for ornament. They are active part of the game!
    Depending on the stage, you can find a variable number of obstacles
    scattered in the surroundings. All the obstacles are destroyable,
    the little ones by stepping on them and the larger ones by firing
    a few shots. Move behind a large obstacle for a short cover.

    ITEMS
    -----

    Move across the stage and step on the various obstacles. Some of them
    release items of different kinds when destroyed. Large obstacles release
    more powerful items. Also, hitting hard your opponents usually cause
    them to drop some of their items, all of which you can recover.

    You collect an item simply by walking over it, being possible to store
    up to five units. Your items are shown on top of the damage gauge.

    To change the selected item, press START.
    To activate the selected item, press A+B+J

    There are 3 types of items:

    RECOVERING TYPE: usually released by large obstacles. So far, I have
    identified
    * Armor recover : restores your armor gauge to 100%
    * Life recover : you regain some life, or to be exact, your damage
    gauge decreases a certain quantity.
    * Special charge: adds one level to your Special gauge.

    ABILITY TYPE: they give your character special powers, such as
    * Offense up : increase the damage of your attacks
    * Defense up : you take less damage from enemy attacks
    * Speed up : you move and perform attacks faster
    * Hero mode : weapon systems enhanced

    WEAPON TYPE: this will give you a weapon specific to your character
    (it varies from one mech to other). Every character has his own
    inventory of 3 different weapon items.

    When a mech drops a weapon item and it is recovered by the facing mech,
    the weapon is reconverted to this last's inventory. Ability items are
    unaffected.

    Once you have activated an item, a short bar is displayed over your
    item inventory. This is a time meter. When the bar drops to zero,
    the item has been consumed and you can no longer use it, unless you
    activate another one!

    WARNING MOVES
    -------------

    During the execution of certain moves, a "warning" message appears
    pointing to your character. These moves are exceptionally slow, yet
    forceful enough to cause a blocking opponent to stagger momentarily
    even when blocking. A quick attack launched during the stagger will
    connect successfully.
    You will find these moves labeled with a 'W' in the movelist.

    POWER BREAKER
    -------------

    This move will crush your opponent's guard, leaving him vulnerable for
    a short time. Great for turtlers.
    When near opponent, press simultaneously A+B+G.

    GRAPPLE ATTACK
    --------------

    A feature already used in other games, such as Soul Edge and Samurai
    Showdown, but unusual in a Capcom game. Basically, is the same concept:
    When two attacks collide, the Grapple Attack begins. Both mechs push
    against each other trying to win the assault. Mash those buttons!
    The loser gets stunned, though it's possible the draw. In that case,
    both mechs are pushed back.

    COUNTERSTRIKE
    -------------

    A very useful move if you know how to play with it, since it allows you to
    avoid enemy fire and at the same time to attack an opponent in vulnerable
    position.

    Every mech has two counterstrikes, activated by pressing either
    G+A or G+B.

    Your character will sidestep
    ound the enemy, performing the attack
    corresponding to each variant.

    STEEL DASH
    ----------

    An easy but risky way to close the distance and strike by surprise!

    Hold G button, then ->->

    Your character will dash forward enveloped in an energy aura.
    Enemy fire cannot stop you, but you still take damage.

    FINAL ATTACK
    ------------

    The Ultimate Destruction Attack !! You can't escape !!
    When "FINAL ATTACK" appears on the screen

    press simultaneously A+B+J+G

    If it connects, it takes the entire Damage Gauge and the round.
    Only once per match ! (Blockable)


    ===========================================================================
    III. LIST OF CHARACTERS
    ===========================================================================

    For every character, you will find the following information:

    -Regular Moves : names, motions and special properties if any
    -Special Moves : names, motions and special propreties if any
    -Final Attack : visual description
    -CounterStrikes : attacks performed with each variant (A or B)
    -Specific items : inventory and properties of each item
    -Hero Mode : Additional powers gained during hero mode

    On character selection screen, pull the joystick down to get information
    on each mech profile.

    NOTE: With the exception of a few ones, I'm not using the official names
    for the moves in this list. If you are interested on them, get Donny Chan's
    TR FAQ, available at www.gamefaqs.com

    ---------------------------------------------------------------------------
    G KAISER : Massive attacking power
    ---------------------------------------------------------------------------

    REGULAR MOVES:

    [A] Rocket Punches (hold A to home in on enemy)
    <- A Rocket Punches (anti-air)
    -> A G Kaiser Upper
    <- -> A Kaiser Fury (5-hit autocombo)
    -> <- A U Whirlwind Throw
    air A Dive Kick

    B Napalm Bomb
    -> B S G Kaiser Hurricane (advancing)
    ->> B S G Kaiser Hurricane (static)
    air B Drop Napalm Bomb

    A\B + J Flying Upper
    A+B Heat Blazer (ground-ground)
    <- A+B Heat Blazer (ground-air)
    air A+B Heat Blazer (air-ground)
    air -> A+B Heat Blazer (air-air)

    SPECIAL MOVES:

    <- -> A+B SPECIAL HEAT BLAZER
    air <- -> A+B KAISER ASSAULT

    FINAL ATTACK: Violent Sword

    G Kaiser draws his sword and delivers a powerful overhead slash,
    followed by a series of sword swipes in an automatic combo.
    (easy counterable if the first strike is blocked)

    COUNTERSTRIKES:

    G+A Rocket Punches
    G+B Shoulder Ram

    SPECIFIC ITEMS:

    Doomsday A giant bomb that causes a huge blast and massive
    damage. Is aimed at the opponent's location.
    Giant Rock G Kaiser materializes a large rock and throws it
    at the enemy. It can be blasted into pieces.
    Axe Blow G Kaiser puts a pair of small devices on his arms
    Attack with A or <- A.

    HERO MODE:

    Enables G Kaiser to fly around freely.

    ---------------------------------------------------------------------------
    DIXEN : A mega mix of weapons
    ---------------------------------------------------------------------------

    REGULAR MOVES:

    up\down + G switch gun
    J, J double jump (steerable)

    A (gun 1) Rifle Shot (faster)
    A (gun 2) Missile (more damaging)
    -> A Rising Slash
    <- -> A Aiming Satellite
    -> <- A Shielding Satellite (absorbs some forms of attack,
    returning the fire. Good timing needed)
    air A Air Slash

    B Grenade (short range)
    -> B Grenade (long range)
    <- -> B Aiming Satellite (no difference with A version?)
    air B Drop Grenade
    air -> B Toss Grenade

    A\B+J Sword Upper
    A+B Fixer Cannon (ground-ground)
    <- A+B Fixer Cannon (ground-air)
    air A+B Fixer Cannon (air-ground)
    air -> A+B Fixer Cannon (air-air)

    SPECIAL MOVES:

    <- -> A+B HYPER FIXER CANNON
    -> <- A+B BERSERKER SWORD

    FINAL ATTACK: Test Your Aim

    Dixen throws the opponent upwards and fire the helpless mech with a mega
    stream of fixer cannon.

    COUNTERSTRIKES:

    G+A Rising Slash
    G+B Short Range Grenade

    SPECIFIC ITEMS:

    Spark Gun A short range weapon that stuns opponent.
    Hellfire A flamethrower with moderate reach. Stuns opponent.
    Fist Blast A powerful charging fist that hits many times at
    close range.

    HERO MODE:

    Enables Dixen to fly around freely.

    A Homing laser

    ---------------------------------------------------------------------------
    PULSION : Deadly combination attacks
    ---------------------------------------------------------------------------

    REGULAR MOVES:

    <- <- Backflip
    J, J Double Jump (steerable)

    A Punch
    -> A Pulsion Upper
    <- A W Backhand
    <- -> A, (A) Plasma Saw, another saw
    air A Dive Punch
    air -> A Flying Punch
    air <- -> A Plasma Saw

    B Sliding Kick
    -> B, (tap A\B) Space Sommersault
    <- B Pulse Weave
    air B Air Kick

    A\B+J (opp. down) Pounce
    A+B Beta Beam
    A+B (after backflip) Low Beta Beam
    -> A+B Pulsion Screen

    SPECIAL MOVES:

    <- -> A+B VOLTAGE SPHERE
    -> <- A+B ALIEN RUSH

    FINAL ATTACK: Erradication

    Pulsion lifts the opponent in his arms, activates boosters and propulse
    away from Earth. Once in outer space, Pulsion throws the opponent away
    and fires dozens of missiles that lock on on the poor mech, literally
    erradicating him.

    COUNTERSTRIKES:

    G+A Half Moon Beams
    G+B Space Sommersault

    SPECIFIC ITEMS:

    P. Knife Pulsion equippes a pair of knives, gaining extra
    reach. Damage increased.
    P. Blade Pulsion throws a rotary blade. The blade spins
    for a while, hitting multiple times.
    P. Spear Pulsion attacks the opponent with a horned spear.
    Paralyzes. It can be chained into Final Attack!

    HERO MODE:

    Pulsion goes berserk. He moves in crouched manner and his attacks become
    unblockable.
    With A button pounces on opponent.
    With B button slide-kicks opponent, following with scratches and flipkick.

    ---------------------------------------------------------------------------
    BOLON : Guts and skill will prevail
    ---------------------------------------------------------------------------

    REGULAR MOVES:

    A Iron Ball
    -> [A] Yo-Yo Iron Ball
    <- [A] Yo-Yo Iron Ball (anti-air)
    <- -> A Destroyer Drill
    air [A] Rolling Dive
    air down A Rolling Fall

    B Excavator
    <- B Rocket upper
    <- -> B S Burning Chimney
    -> <- B Fireworks (looks like a taunt, but it hits)
    air B Shovel blow

    A+B Bolon Typhoon
    -> A+B W Rolling Claw
    air A+B Lariat

    SPECIAL MOVES:

    <- -> A+B GIANT ROLLING IRON BALL
    -> <- A+B IRON BALL ECLYPSE
    <- -> A+J U SELF DESTRUCT

    FINAL ATTACK: The Little House

    The curtain drops.
    The curtain rises, we can see Bolon and his opponent inside a little nice
    house, having tea or something similar. The opp seems to commit a foolish
    act of descourtesy such as putting the feet over the table and then Bolon,
    enraged, smashes the table into opponent's face, who flies away breaking
    the roof and droping outside the house.

    COUNTERSTRIKES:

    G+A Rolling Dive
    G+B Excavator

    SPECIFIC ITEMS:

    Magic Pot Bolon's hand transforms in a pot, from which soccer
    balls and other kinds of spherical objects come out
    Pretty useless.
    S. Hammer Bolon swings a HUGE hammer and smashes down on opp.
    As you can imagine, it stuns.
    L. Express A very curious one. Bolon throws one of his many
    body parts, a train. The convoy moves quickly
    around the opponent, running between his legs,
    hindering him and causing damage.

    HERO MODE:

    Bolon summons a hodgepodge of floating objects which join in any attacks.

    ---------------------------------------------------------------------------
    RAFAGA : 3 different modes
    ---------------------------------------------------------------------------

    REGULAR MOVES:

    * Robot mode:

    down + G transform to AT-ST mode (rapid fire)
    up + G transform to fighter mode (flying ability)

    A Plasma Rifle
    -> A Gun Pod crush
    <- -> A Float Seeker
    air A Flipkick
    air down A 3-way shot (air-ground)

    B 3 missiles (ground-ground)
    <- -> B Side Winder
    air B 3 missiles (air-ground)
    air -> B 3 missiles (air-air)

    B+J Knee Upper
    A+B Plasma Cannon

    * AT-ST mode:

    A Plasma shots
    B 3 missiles
    J transform to fighter mode
    A+B Transform attack
    -> -> Rushing attack
    -> -> B Rushing attack (returns to robot mode)

    * Fighter mode:

    A Dive
    <- -> A Float Seeker
    B 3 missiles
    A+B Dual Laser

    SPECIAL MOVES:

    <- -> A+B PINPOINT BREAK PUNCH (robot mode)
    <- -> A+B CHARGING BULL (AT-ST mode)
    <- -> A+B BOMBARDMENT (fighter mode)

    FINAL ATTACK: Unleashed Fury

    Rafaga throws the opponent upwards, jumping after him. Hits the opponent
    a few times in mid-air and sends him again to ground, firing him in the
    way down with multiple shots. Only for sadists!

    COUNTERSTRIKES:

    ??

    SPECIFIC ITEMS:

    S.S. Pod Rafaga emits a stream of ring lasers.
    Moderate reach. Stuns.
    T. Cannon Once the weapon is equipped, pressing A+B
    obtains an enhanced form of plasma cannon.
    Very powerful!
    Shell Gun A large shell that travels slowly.
    Heavy damage. Breaks armor.

    HERO MODE:

    -> <- A\B Colony crush. Helps out for added damage.

    ---------------------------------------------------------------------------
    DIANA 17 : Fight in the sky
    ---------------------------------------------------------------------------

    - Diana 17 can do two air attacks

    REGULAR MOVES:

    <- <- Backflip
    J, J Double Jump (steerable)

    A Wedge Beam (ground-ground)
    -> A Double Kick
    <- -> A Crystal Edge
    air A Dive Kick
    air down A Wedge Beam (air-ground)

    B Soap Bubbles
    -> <- B Butterfly Counter (if opp touches the butterfly
    Diana projects a ball that hits 7-8 times)
    air B Soap Bubbles

    A+J Jump and Dive
    B+J Interceptor (if it connects, Diana engulfs opp
    in an energy ball and throws him a javeline)
    [A+B] S Diana Javeline
    air [A+B] S Diana Javeline (air-ground)
    air down A+B Attractive Shower

    SPECIAL MOVES:

    <- -> A+B BEAUTY AVENGER
    -> <- A+B MESSENGER OF JUSTICE
    air <- -> A+B EMERALD TEAR

    FINAL ATTACK: Messenger Of Love

    There is few to see in this one. Diana touches the opponent and next
    we see is a close view of hers, enveloped in a giant heart.

    COUNTERSTRIKES:

    G+A Jump and Dive
    G+B Leg Cutter

    SPECIFIC ITEMS:

    Angel Bow Diana fires an arrow which explodes in a miriad
    of littles ones that converge into the opponent.
    Angel Star Diana throws a big shuriken.
    Angel Saber Diana strikes several times with a rapier, a la
    Gerelt from Star Gladiators.

    HERO MODE:

    Diana gets an Anti-Missile Barrier.

    ---------------------------------------------------------------------------
    WISE DUCK : Big guns and strong armor
    ---------------------------------------------------------------------------

    - Wise Duck can't jump

    REGULAR MOVES:

    A Machine Gun
    -> A Break Shaft
    <- -> A Bull Breaker

    B Proton Missiles
    <- B Proton Missiles (anti-air)
    -> B S Net Missile

    J Ground Mine
    A+J Mad Robot (3-hit autocombo)
    B+J Napalm Pod (short range)
    -> B+J Napalm Pod (long range)
    A+B Devastator (enveloping blast)
    <- A+B Devastator (wide area)

    SPECIAL MOVES:

    <- -> A+B PHOTON CANNON
    -> <- A+B ANTI-AIR PHOTON CANNON
    <- -> A+J INTO OBLIVION

    FINAL ATTACK: Full Metal Hunter

    Wise Duck grabs the opponent, tosses him into the air (this is shown from
    various camera angles) and unleashes a barrage of ground-ground and air-
    ground missiles.

    COUNTERSTRIKES:

    G+A Bull Breaker
    G+B Proton Missiles

    SPECIFIC ITEMS:

    M. Barrage Little ICBM's go sky high and dive into enemy.
    G.A. Cannon Missiles that detonate over opponent, freeing
    parachute bombs.
    F. Geyser One of those flamethrowers you can purchase in
    your everyday arms shop.

    HERO MODE:

    All missile attacks lock on the enemy.

    ---------------------------------------------------------------------------
    TWINZAM V : Transform with Change Cross Twinzam
    ---------------------------------------------------------------------------

    - You can choose formation after selecting character.
    - Change formation in mid-fight with -> <- A+B

    REGULAR MOVES:

    * Fire Formation (red top, blue bottom)

    A Punch
    <- A Tomahawk Upper
    -> A Fire Tomahawk
    <- -> A Twinzam Rush
    air A Cone Beam
    air <- -> A Twinzam Dive

    B Twinzam Drill
    <- B Twinzam Drill (anti-air)
    <- -> B Shooting Star Blow
    air B Twinzam Drill (air-ground)

    [A+B] Exploding Quasar
    <- [A+B] Exploding Quasar (anti-air)

    * Plasma Formation (blue top, red bottom)

    -> A Plasma Hammer
    <- -> A Twinzam Home Run
    air A Hammer Blow
    air down A Spin Drop

    B Missiles (ground-ground)
    <- B Missiles (ground-air)
    <- -> B Zero Gravity Hold
    air B Missiles (air-ground)

    A+B SteelWorm
    -> A+B Drill Crusher
    air A+B DiveDriller

    SPECIAL MOVES:

    <- -> A+B TWIN FORMATION

    FINAL ATTACK:

    Fire Formation: Victory!
    Twinzam perform a combo on the opponent, ending with a dramatic V-slash.

    Plasma Formation: Don't be cruel
    Twinzam knocks down the opponent with a combo, activates his twin drills
    and perforates him with fury.

    COUNTERSTRIKES:

    Fire Formation
    G+A Fire Tomahawk
    G+B Missiles

    Plasma Formation
    G+A Drills
    G+B Missiles

    SPECIFIC ITEMS

    T.S. Beam A kind of a triangular beam that tractors opp.
    B. Cutter Twinzam attacks with a huge chainsaw. Breaks armor.
    S. Driver Twinzam smashes the hammer on the ground, causing
    shock waves to travel along the screen.

    HERO MODE:

    Fire Formation: starts off a meteor shower.
    Plasma Formation: spinning pillars of water around mech.

    --------------------------------------------------------------------------
    TIME RELEASE CHARACTERS
    --------------------------------------------------------------------------

    In a 1P game: they can only be used in Challenge mode (except Gourai?)
    In a 2P game: players can't use the same character (except Gourai?)

    GOURAI (boss)

    Playable after 200 hours.

    DARK PULSION

    Playable after 600 hours.
    Moves of normal Pulsion.
    Gold colour.

    DIXEN EXPERIMENT

    Playable after 600 hours.
    A Dixen prototype with enhanced weapon systems.

    WISE DUCK ORUSORROSO

    Playable after 600 hours.
    A horned version of Wise Duck.
    G+J or down G+J to turn dash.

    ---------------------------------------------------------------------------
    BOSSES
    ---------------------------------------------------------------------------

    GAMDA

    A giant golem-like robot, piloted by an egiptyan. It is made of stone
    blocks and it might be confused with a castle if it weren't by its human
    shape. Mid-boss.

    - Really damaging punches and slaps
    - Laser sweeps
    - Can send opponent to another dimension wrapped up in rings
    - Teleport
    - No Armor
    - No jump
    - SUPER 1: Invisibility. Lasts about 10 seconds, but wears off if Gamda
    is knocked down

    QUVEARL

    A weird balloon-shaped enemy, with some flexible members and a ring of
    light over the head. Mid-boss.

    - Dodges and hits with tentacles
    - Mini-Drones of different colours and homing abilities
    - Laser sweeps
    - Stunning bubble charges
    - Persistent laser pulses
    - SPECIAL 1: a scout party of drones followed by a large ring of mini
    drones firing away after party connects
    - SPECIAL 2: an invincible barrier which cancels all incoming damage for
    a short period

    GOURAI

    A kind of samurai warrior. Mid-boss.

    - Wields saber and armor
    - Controllable particle streams
    - Spinning slashes
    - SPECIAL 1: Vacuum Zone

    GOLDIBUS

    The final boss. After defeat, he transforms in a deadlier form with two
    brand new damage bars. AACK!
    (Your bars aren't restored after beating the first form. So consider this
    fight like an endurance match)

    - Wields a huge Scimitar
    - Earthquakes
    - Homing Birds
    - Stunning sword toss
    - Teleport
    - SPECIAL (form 2): Goldibus transforms in a flaming Phoenix. Easy to
    block but causes massive armor losses (up to 25%)

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